![]() ![]() Many games that are essentially all about violence and tits try to cover it up by writing some sort of excuse into the story, explaining why the protagonist should kill everyone, why tits are important, providing a motivation for the player to perform the mindless killing. There is a world of difference between a game that tries to cover up the truth, and a game that just blatantly comes out and says it like it is. How on earth could I like a game like Saints Row 2, where both violence and tits (in the form of an endless supply of strippers and prostitutes) are more or less the pillars of the game? Some of you might remember I was pretty harsh about the world of modern gaming too much mindless violence, no decent story telling, too little content, too much focus on tits. Thank god, however, for Saints Row 2: a game that brings back the good old days of mindless violence – just for the fun of it. Somewhere along the way, however, game designers started shoe-horning backstories and motivations into games where the goal is “kill everything”, and as a consequence, these games became pretentious. Do you remember the good old days? When game manufacturers fully realised that gamers don’t really need a motivation and a back story to make them want to kill everything on screen? The good old days, when Grand Theft Auto 1 was released, and Carmageddon 1 and 2 were made. ![]()
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